Stardew valley fishing guide by season4/10/2024 The green rectangle can be raised by pressing the Use Tool button. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. ![]() The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. Click the Use Tool button to start the mini-game. When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable. A meter appears, indicating how far the line will go. To cast a fishing rod into a body of water, hold down the Use Tool button ( on PC, button on Xbox, on Playstation, on Switch). If the player goes to bed at 2am, they'll only have half of their energy the next day.Fishing interface showing normal and Legendary Fish Every ten minutes after midnight, they'll see a decrease in 2.5% of their energy from its maximum threshold, with larger jumps of 12.5% at 1am and 2am. However, anytime after midnight will result in a decreased amount of energy the next day. If the player goes to bed before midnight, they'll wake up with full energy. Taking the time to do that activity can result in not having enough energy to do everything tomorrow and starting a vicious cycle. In many cases, it’s often not worth finishing that one last project and it's more wise to put it off until tomorrow. However, it’s important to maintain peak efficiency over the long haul. It’s hard to balance the need to get everything done and get to bed early enough. If the player puts off sleep too long, they risk not getting quality sleep which results in less energy for the next day. Like in real life, players need to ensure they’re getting enough sleep in the game. ![]() However, this should be done sparingly, as it's much better to process them into something better first. In the early game, before the Kitchen is constructed or before the player can stockpile many machines, eating raw products is sometimes a necessity. However, Bean Hotpot provides 125 energy and 56 health, as well as granting +30 Max Energy and +32 Magnetism for seven minutes! It takes two Green Beans to make this dish, each of which provides 25 energy and 11 health at standard quality. When processed in a Cheese Press, it'll turn into Cheese, which restores 125 energy and 56 health.Ī final example with a buff included is Bean Hotpot. A standard jug of Milk will restore 38 energy and 17 health. ![]() ![]() An example of an artisan good that should be created instead of eating the raw product is Cheese. However, cook it into a Fried Egg (it's the only ingredient) and those numbers double to 50 energy and 22 health. When eaten, a standard Egg will provide 25 energy and 11 health. Rather than restoring a tiny bit of health and energy, they should be processed in a machine or cooked into a meal to restore more of those stats, as well as to (sometimes) offer powerful buffs.Ī simple example is an Egg. Almost every raw ingredient in Stardew becomes much better if it's cooked into a meal.
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